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The latter of which is a dependency and, as such, will also be loaded. Like mentioned earlier, we are not interested in these and will stick to Assembly-CSharp.dll and Assembly-CSharp-firstpass.dll. We load Assembly-CSharp.dll into dnSpy and this will automatically load in all the required dependencies.
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I like to use dnSpy but any tool will work. These are both written in C# so in order to reverse them, we need a C# disassembler. In the Managed folder, the only two files we are currently interested in are Assembly-CSharp.dll and Assembly-CSharp-firstpass.dll. The remainder of the folders contain third-party dependencies and assets. This folder contains all DLL files that will get loaded when the game is started.
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The folder we are interested in is called Managed. Readers who are familiar with Unity will most likely recognize the folder structure. Looking in the MuseDash_Data folder will reveal that all game data is stored in this folder as seen on Picture 3. We don’t investigate the main MuseDash.exe executable since this is a wrapper for Unity and doesn’t contain anything useful for us. Since Unity was used, reversing the game is a lot easier because the game logic is implemented in C#. A dll called UnityPlayer.dll is present in the root directory. Here we can see the first clue that the game was developed using Unity. See Also Kate Hudson Tells All About Her Relationship With Mother Goldie Hawn - of 44 - Pens & Patron What's next for Trump after the FBI searched Mar-a-Lago Epiphone Les Paul: Made In China Vs Made In Korea?